In World of Warcraft, the roll-out of a new race always brings with it a brand new starting area that isn't only their homeland, but is usually stuffed with quests that have been carefully chosen to enhance the new race. These quests are created not just to help you attain level 10 in a short period of time, but to help you learn more about your new character.
In all the past expansion packs, every faction was handed its own new race. For instance in Cataclysm we had Worgens for the Alliance as well as Goblins for the Horde. At the same time there were two different faction based starting areas. In Mists of Pandaria an entirely new concept has been released, you must total all of the starting area adventures prior to choosing which faction your Monk will join.
You start by recruiting a team of elemental spirits and also taking them together with you to the temple in the middle of the starting area. This place harkens to the appearance of ancient China, since you will journey through lush bamboo jungles, past incredibly stunning temples and vast farm lands. After you have hired your spirits you will have a hot air balloon journey in order to meet the turtle which thinks he has a thorn in his side.
What you're going to locate rather is it is a crashed airship that you have to take out by blasting it out. You'll perform a number of simple missions during your exploration, that will end in your blasting the airship out from the turtle's side, departing a gaping wound. This is the setup to the final phase of your time in the starting area as you must now recruit healers to fix the gaping wound you created in the side of the turtle. As you get them, your job is to protect them from a limitless series of opponents when they utilize their magic to cure the terribly wounded turtle.
After you have succeeded in healing the turtle, you'll journey back to the temple in the center of the zone. After you arrive at the temple, you have to decide which faction you will join. At this point you will be dropped into a hot air balloon and whisked off to the appropriate main city where you will carry on questing as well as leveling until you get to level 85 after which you'll go back to Pandaria to complete levels 85-90.
In all the past expansion packs, every faction was handed its own new race. For instance in Cataclysm we had Worgens for the Alliance as well as Goblins for the Horde. At the same time there were two different faction based starting areas. In Mists of Pandaria an entirely new concept has been released, you must total all of the starting area adventures prior to choosing which faction your Monk will join.
You start by recruiting a team of elemental spirits and also taking them together with you to the temple in the middle of the starting area. This place harkens to the appearance of ancient China, since you will journey through lush bamboo jungles, past incredibly stunning temples and vast farm lands. After you have hired your spirits you will have a hot air balloon journey in order to meet the turtle which thinks he has a thorn in his side.
What you're going to locate rather is it is a crashed airship that you have to take out by blasting it out. You'll perform a number of simple missions during your exploration, that will end in your blasting the airship out from the turtle's side, departing a gaping wound. This is the setup to the final phase of your time in the starting area as you must now recruit healers to fix the gaping wound you created in the side of the turtle. As you get them, your job is to protect them from a limitless series of opponents when they utilize their magic to cure the terribly wounded turtle.
After you have succeeded in healing the turtle, you'll journey back to the temple in the center of the zone. After you arrive at the temple, you have to decide which faction you will join. At this point you will be dropped into a hot air balloon and whisked off to the appropriate main city where you will carry on questing as well as leveling until you get to level 85 after which you'll go back to Pandaria to complete levels 85-90.
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